Rich Media Defined
You may have been hearing a new term lately, “rich media,” in conjunction with the internet, online activity, online communites, online advertising and consumer behvaior.
We all know what New Media is — so what is Rich Media?
Let’s first say it is synonymous for interactive multimedia, a collaborative media, referring to media that allows for active participation by the recipient, hence interactivity. This is a media that establishes a two-way communication. In media theory, interactive media are discussed along their cultural implications. The field of human–computer interaction deals with aspects of interactivity and design in digital media — think new media art, interactive advertising and video game production.
Rich media has developed into a popular format for reaching and engaging consumers as the technologies allow the consumer to interact with the creative asset.
Interactive advertising uses on or offline interactive media to communicate with consumers, promoting products, brands, services, and public service announcements, corporate or political groups.
The inaugural issue of the Journal of Interactive Advertising (2000) defined Interactive Advertising as the
“paid and unpaid presentation and promotion of products, services and ideas by an identified sponsor through mediated means involving mutual action between consumers and producers.”
The goals of interactive advertising are aligned with traditional objectives of advertising; the traditional elements of advertising impact and effectiveness remain relevant, even within the scope of interactive media.
However, interactive advertising also has some properties that expand the range of potential objectives and that facilitate the acquisition of traditional measures of advertising effectiveness. Interactive advertising also has the potential to lessen the consequential losses associated with poorly coordinated advertising, to reduce the difficulties commonly encountered in clearly communicating an advertising message and to help overcome new product hurdles, like consumer rejection.
Rich Media and Online Ads
Rich media can be downloadable or may be embedded in a webpage. If downloadable, it can be viewed or used offline with media players such as Real Networks’ RealPlayer, Microsoft Media Player, or Apple’s QuickTime, among others.
Rich media exhibits dynamic motion; this motion may occur over time or in direct response to user interaction. Two examples of dynamic motion that occur over time are a streaming video newscast and a stock “ticker” that continually updates itself. An example of dynamic motion in response to user interaction is a prerecorded webcast coupled with a synchronized slide show that allows user control. Another is an animated, interactive presentation file embedded in a web page.
Elements of rich media are increasingly used in education, in areas ranging from distance learning to web-based teaching and instructional tools.
Rich media presents numerous accessibility challenges. Rich media can be made accessible if all the elements are developed with accessibility in mind and the end product is used or viewed on accessible media players. Accessible rich media includes captioning, audio description, and navigation using a keyboard.
Accessible media players are those that can be operated by all users, including those using screen readers. They must also provide authors with the means to add captions, audio descriptions, extended audio descriptions, and subtitles. The current level of accessibility for media players createsinteresting situations. Some media players allow video descriptions to be created and played but have an inaccessible interface that users of screen readers cannot operate. This results in the primary audience for audio descriptions not being able to select the PLAY button.